Visual components 視覺元件. FPC/Lazarus 可用的套件組 (並沒有放在本站代管) 2007, Brain Patchwork DX, LLC. Lucas 也從 Synapse 第12版起,讓 Synaser 具備了與序列埠 (serial port) 通訊的功能,現在這些功能也都能與 Free Pascal相容囉。. Alt-Timeline Wiki Procedures. A fugitive, a terrorist, a serial killer; Gabriel 'Sylar' Gray is and was many things. Conned into fighting in the Evolved cage-match pit known as the Pancratium. Things (or people, in this case) work through an emotional connection. I want you go out and bring me Lazarus.
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. (through )Initial releaseNovember 16, 1996; 23 years ago ( 1996-11-16)8.0 (Embedded Compact 2013) / June 13, 2013; 6 years ago ( 2013-06-13)Platforms, ( up to 6.0 R2, and were also supported)typeOfficial websiteWindows Embedded Compact, formerly Windows Embedded CE and Windows CE, is an subfamily developed by as part of its family of products.Unlike, which is based on, Windows Embedded Compact uses a different. Microsoft licenses Windows CE to (OEMs), who can modify and create their own user interfaces and experiences, with Windows CE providing the technical foundation to do so.The current version of Windows Embedded Compact supports and processors with (BSP) directly. The and architectures had support prior to version 7.0. 7.0 still works on MIPSII architecture.
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Contents.Features Windows CE is optimized for devices that have minimal memory; a Windows CE kernel may run with one megabyte of. Devices are often configured without, and may be configured as a 'closed' system that does not allow for end-user extension (for instance, it can be burned into ). Windows CE conforms to the definition of a, with a deterministic interrupt latency. From Version 3 and onward, the system supports 256 priority levels and uses for dealing with. The fundamental unit of execution is the. This helps to simplify the interface and improve execution time.The first version – known during development under the 'Pegasus' – featured a Windows-like and a number of Microsoft's popular apps, all trimmed down for smaller storage, memory, and speed of the palmtops of the day. Since then, Windows CE has evolved into a component-based, embedded, real-time operating system.
It is no longer targeted solely at hand-held computers. Many platforms have been based on the core Windows CE operating system, including Microsoft's, and many industrial devices and embedded systems.
Windows CE even powered select games for the, was the operating system of the handheld, and can partially run on modified game consoles.A distinctive feature of Windows CE compared to other Microsoft operating systems is that large parts of it are offered in source code form. First, source code was offered to several vendors, so they could adjust it to their hardware. Then products like Platform Builder (an integrated environment for Windows CE OS image creation and integration, or customized operating system designs based on CE) offered several components in source code form to the general public.
However, a number of core components that do not need adaptation to specific hardware environments (other than the CPU family) are still distributed in binary only form.History Windows Embedded Compact was formerly known as Windows CE. According to Microsoft, 'CE' is not an explicit acronym for anything, although it implies a number of notions that Windows developers had in mind, such as 'compact', 'connectable', 'compatible', 'companion' and 'efficient'. The name changed once in 2006, with the release of, and again in 2011, with the release of.Windows CE was originally announced by Microsoft at the expo in 1996 and was demonstrated on stage by and John McGill. Microsoft had been testing Pegasus in early 1995 and released a strict reference platform to several hardware partners. Timeline of Windows CE developmentOften Windows CE, and are used interchangeably, in part due to their common origin.
This practice is not entirely accurate. Windows CE is a modular/componentized operating system that serves as the foundation of several classes of devices.
Some of these modules provide subsets of other components' features (e.g. Varying levels of windowing support; vs ), others which are separate ( or font support), and others which add additional features to another component. One can buy a kit (the Platform Builder) which contains all these components and the tools with which to develop a custom platform. Apps such as (formerly Pocket Excel) are not part of this kit. The older Handheld PC version of Pocket Word and several other older apps are included as samples, however.Windows Mobile is best described as a subset of platforms based on a Windows CE underpinning. Currently, Pocket PC (now called Windows Mobile Classic), SmartPhone (Windows Mobile Standard), and Pocket PC Phone Edition (Windows Mobile Professional) are the three main platforms under the Windows Mobile umbrella. Each platform uses different components of Windows CE, plus supplemental features and apps suited for their respective devices.Pocket PC and Windows Mobile are Microsoft-defined custom platforms for general PDA use, consisting of a Microsoft-defined set of minimum profiles (Professional Edition, Premium Edition) of software and hardware that is supported.
The rules for manufacturing a Pocket PC device are stricter than those for producing a custom Windows CE-based platform. The defining characteristics of the Pocket PC are the as the primary and its extremely portable size.CE v3.0 is the basis for Pocket PC 2002.
A successor to CE v3.0 is CE.net. 'PocketPC is a separate layer of code on top of the core Windows CE OS. Pocket PC is based on Windows CE, but it's a different offering.' And licensees of Pocket PC are forbidden to modify the WinCE part.The platform is a feature-rich OS and interface for cellular phone handsets. SmartPhone offers productivity features to business users, such as email, and multimedia abilities for consumers. The SmartPhone interface relies heavily on joystick navigation and PhonePad input.
Devices running SmartPhone do not include a touchscreen interface. SmartPhone devices generally resemble other cellular handset form factors, whereas most Phone Edition devices use a PDA form factor with a larger display.Releases VersionChangesOld version, no longer maintained: 1.0Released November 16, 1996. Codename 'Pegasus' and 'Alder'. Devices named 'handheld PC'. 4 MB minimum.
2 MB minimum1.01 version (1.0a) – added language support.Unsupported as of December 31, 2001.Old version, no longer maintained: 2.0Released September 29, 1997.
#DataPort - thread-safe abstract port for data exchange
Introduction
DataPort - thread-safe abstract port for data exchange. You can open DataPort and push some data into - data will appear on other side. And if other side send some data, you will get notifyed and can pull data from port at any time.
All DataPort components are asynchronous and use separate thread for waiting and reading data from port. TDataPort can be used as property for your components, then just assign one of non-visual DataPorts in form designer.
Features
Coming soon:
TDataPort
TDataPort is abstract component for reading and writing data to some port. It don't do anything and needs to be used as property or parent class for new components.
Properties:
Methods:
Events:
TDataPortSerial
Serial communication port. In Windows it COM-port (real or virtual). In Linux it /dev/ttyS or /dev/ttyUSB. Also, Linux use file /var/lock/LCK..ttyS for port locking
Properties:
Methods:
Port - COM port name (COM1, /dev/ttyS01)BaudRate - connection speed (50..4000000 bits per second), default 9600DataBits - default 8Parity - (N - None, O - Odd, E - Even, M - Mark or S - Space) default NStopBits - (1, 1.5, 2)SoftFlow - Enable XON/XOFF handshake, default 1HardFlow - Enable CTS/RTS handshake, default 0}}}
Events:
TDataPortIP, TDataPortTCP, TDataPortUDP
Asynchronous wrapper around Synapse TBlockSocket.
When using UDP, remember, that it not session protocol, data delivery and correct order not guaranteed. To start receive tde data, you must send empty packet to remote side, it tell remote side return address.
Properties:
Methods:
RemoteHost - IP-address or name of remote hostRemotePort - remote UPD or TCP port number}}}
Events:
TDataPortUdpFtdi
Purposed for communicate with FTDI serial port chip over UDP. It same as TDataPortSerial, but working over UDP.
TDataPortHTTP
Allows you to communicate via HTTP. Specify URL and request parameters, then call Push() to connect and transfer data to a remote server. After successful execution of the request, data can be read from the input buffer. Large amounts of data received by parts, and OnDataAppear event can be triggered multiple times.
If POST method selected, then request parameter mime-type='application/x-www-form-urlencoded' set, it allow transfer parameters as web form values.
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Properties:
Methods:
RemoteHost - IP-address or name of remote hostRemotePort - remote UPD or TCP port numberPath - path to requested resource}}}
Компонент TDataPortFile
Обмен данными через файл. Подходит для использования /dev/* в Unix или специальных файлов в Windows. Можно использовать и обычные файлы.
Свойства:
Методы:
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